////////////////////////////////////////////////////////////
// This File contain an OpenGL calls log
// Application: Test App
// Generation date: Sunday, March 9, 2008
// Generation time: 15:03:50
// Context id: 1
//
// Generated by gDEBugger - an OpenGL Debugger
// www.gremedy.com
////////////////////////////////////////////////////////////


wglSwapBuffers(0x1901215A)
glClear(0x4100)
glLoadIdentity()

glRotatef(-90.00, 1.00, 0.00, 0.00)

glRotatef(83.99, 0.00, 0.00, 1.00)
glLightfv(GL_LIGHT0, GL_POSITION, (0.00, 0.71, 0.71, 0.00))
glTranslatef(-101.60, -100.09, -1.35)
glBindTexture(GL_TEXTURE_2D, 2) [Context 1 - Texture 2: Context 1 - Texture 2]
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (1.00, 1.00, 1.00, 0.00))
glEnable(GL_TEXTURE_2D)
glColor3ub(48, 64, 176)
glDisable(GL_CULL_FACE)


Marker: Drawing a teapot: grid = 7, scale = 0


glDisable(GL_DEPTH_TEST)
glCallList(1)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glBindTexture(GL_TEXTURE_2D, 1) [Context 1 - Texture 1: Context 1 - Texture 1]
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (0.10, 0.10, 0.10, 0.00))
glEnable(GL_TEXTURE_2D)
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((100.00, 94.44, -2.83))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((101.39, 94.44, -3.59))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((100.00, 95.83, -0.31))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((101.39, 95.83, -0.21))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((100.00, 97.22, -0.30))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((101.39, 97.22, -0.09))
glTexCoord2fv((0.00, 0.75))
glVertex3fv((100.00, 98.61, -0.35))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((101.39, 98.61, -0.24))
glTexCoord2fv((0.00, 1.00))
glVertex3fv((100.00, 100.00, -1.98))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((101.39, 100.00, -3.44))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.25, 0.00))
glVertex3fv((101.39, 94.44, -3.59))
glTexCoord2fv((0.50, 0.00))
glVertex3fv((102.78, 94.44, -4.14))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((101.39, 95.83, -0.21))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((102.78, 95.83, -0.33))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((101.39, 97.22, -0.09))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((102.78, 97.22, -0.06))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((101.39, 98.61, -0.24))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((102.78, 98.61, -0.28))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((101.39, 100.00, -3.44))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((102.78, 100.00, -4.14))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.50, 0.00))
glVertex3fv((102.78, 94.44, -4.14))
glTexCoord2fv((0.75, 0.00))
glVertex3fv((104.17, 94.44, 0.00))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((102.78, 95.83, -0.33))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((104.17, 95.83, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((102.78, 97.22, -0.06))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((104.17, 97.22, -1.30))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((102.78, 98.61, -0.28))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((104.17, 98.61, -0.71))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((102.78, 100.00, -4.14))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((104.17, 100.00, -2.70))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.75, 0.00))
glVertex3fv((104.17, 94.44, 0.00))
glTexCoord2fv((1.00, 0.00))
glVertex3fv((105.56, 94.44, 0.00))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((104.17, 95.83, 0.00))
glTexCoord2fv((1.00, 0.25))
glVertex3fv((105.56, 95.83, 0.00))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((104.17, 97.22, -1.30))
glTexCoord2fv((1.00, 0.50))
glVertex3fv((105.56, 97.22, 0.00))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((104.17, 98.61, -0.71))
glTexCoord2fv((1.00, 0.75))
glVertex3fv((105.56, 98.61, 0.00))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((104.17, 100.00, -2.70))
glTexCoord2fv((1.00, 1.00))
glVertex3fv((105.56, 100.00, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((100.00, 100.00, -1.98))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((101.39, 100.00, -3.44))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((100.00, 101.39, -3.97))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((101.39, 101.39, -4.14))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((100.00, 102.78, -4.14))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((101.39, 102.78, -4.14))
glTexCoord2fv((0.00, 0.75))
glVertex3fv((100.00, 104.17, -4.14))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((101.39, 104.17, -4.14))
glTexCoord2fv((0.00, 1.00))
glVertex3fv((100.00, 105.56, -4.14))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((101.39, 105.56, -2.67))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.25, 0.00))
glVertex3fv((101.39, 100.00, -3.44))
glTexCoord2fv((0.50, 0.00))
glVertex3fv((102.78, 100.00, -4.14))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((101.39, 101.39, -4.14))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((102.78, 101.39, -4.14))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((101.39, 102.78, -4.14))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((102.78, 102.78, -4.14))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((101.39, 104.17, -4.14))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((102.78, 104.17, -3.16))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((101.39, 105.56, -2.67))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((102.78, 105.56, -1.24))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.50, 0.00))
glVertex3fv((102.78, 100.00, -4.14))
glTexCoord2fv((0.75, 0.00))
glVertex3fv((104.17, 100.00, -2.70))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((102.78, 101.39, -4.14))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((104.17, 101.39, -3.16))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((102.78, 102.78, -4.14))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((104.17, 102.78, 0.00))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((102.78, 104.17, -3.16))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((104.17, 104.17, 0.00))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((102.78, 105.56, -1.24))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((104.17, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.75, 0.00))
glVertex3fv((104.17, 100.00, -2.70))
glTexCoord2fv((1.00, 0.00))
glVertex3fv((105.56, 100.00, 0.00))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((104.17, 101.39, -3.16))
glTexCoord2fv((1.00, 0.25))
glVertex3fv((105.56, 101.39, 0.00))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((104.17, 102.78, 0.00))
glTexCoord2fv((1.00, 0.50))
glVertex3fv((105.56, 102.78, 0.00))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((104.17, 104.17, 0.00))
glTexCoord2fv((1.00, 0.75))
glVertex3fv((105.56, 104.17, 0.00))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((104.17, 105.56, 0.00))
glTexCoord2fv((1.00, 1.00))
glVertex3fv((105.56, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((105.56, 94.44, 0.00))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 94.44, 0.00))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((105.56, 95.83, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 95.83, 0.00))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((105.56, 97.22, 0.00))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 97.22, 0.00))
glTexCoord2fv((0.00, 0.75))
glVertex3fv((105.56, 98.61, 0.00))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 98.61, 0.00))
glTexCoord2fv((0.00, 1.00))
glVertex3fv((105.56, 100.00, 0.00))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 100.00, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 94.44, 0.00))
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 94.44, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 95.83, 0.00))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 95.83, 0.01))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 97.22, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 97.22, 0.02))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 98.61, 0.00))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 98.61, 0.00))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 100.00, 0.00))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 100.00, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 94.44, 0.00))
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 94.44, 0.03))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 95.83, 0.01))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 95.83, 0.05))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 97.22, 0.02))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 97.22, 0.09))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 98.61, 0.00))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 98.61, 0.04))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 100.00, 0.00))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 100.00, 0.01))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 94.44, 0.03))
glTexCoord2fv((1.00, 0.00))
glVertex3fv((111.11, 94.44, 0.17))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 95.83, 0.05))
glTexCoord2fv((1.00, 0.25))
glVertex3fv((111.11, 95.83, 0.15))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 97.22, 0.09))
glTexCoord2fv((1.00, 0.50))
glVertex3fv((111.11, 97.22, 0.25))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 98.61, 0.04))
glTexCoord2fv((1.00, 0.75))
glVertex3fv((111.11, 98.61, 0.06))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 100.00, 0.01))
glTexCoord2fv((1.00, 1.00))
glVertex3fv((111.11, 100.00, 0.01))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((105.56, 100.00, 0.00))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 100.00, 0.00))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((105.56, 101.39, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 101.39, 0.00))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((105.56, 102.78, 0.00))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 102.78, 0.00))
glTexCoord2fv((0.00, 0.75))
glVertex3fv((105.56, 104.17, 0.00))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 104.17, 0.00))
glTexCoord2fv((0.00, 1.00))
glVertex3fv((105.56, 105.56, 0.00))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 100.00, 0.00))
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 100.00, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 101.39, 0.00))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 101.39, 0.00))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 102.78, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 102.78, 0.00))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 104.17, 0.00))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 104.17, 0.00))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 105.56, 0.00))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 100.00, 0.00))
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 100.00, 0.01))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 101.39, 0.00))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 101.39, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 102.78, 0.00))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 102.78, 0.00))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 104.17, 0.00))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 104.17, 0.00))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 105.56, 0.00))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 100.00, 0.01))
glTexCoord2fv((1.00, 0.00))
glVertex3fv((111.11, 100.00, 0.01))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 101.39, 0.00))
glTexCoord2fv((1.00, 0.25))
glVertex3fv((111.11, 101.39, 0.00))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 102.78, 0.00))
glTexCoord2fv((1.00, 0.50))
glVertex3fv((111.11, 102.78, 0.01))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 104.17, 0.00))
glTexCoord2fv((1.00, 0.75))
glVertex3fv((111.11, 104.17, 0.02))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 105.56, 0.00))
glTexCoord2fv((1.00, 1.00))
glVertex3fv((111.11, 105.56, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((105.56, 105.56, 0.00))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 105.56, 0.00))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((105.56, 106.94, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 106.94, 0.00))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((105.56, 108.33, 0.00))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 108.33, 0.00))
glTexCoord2fv((0.00, 0.75))
glVertex3fv((105.56, 109.72, 0.00))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 109.72, 0.00))
glTexCoord2fv((0.00, 1.00))
glVertex3fv((105.56, 111.11, 0.00))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 111.11, 0.00))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.25, 0.00))
glVertex3fv((106.94, 105.56, 0.00))
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 105.56, 0.00))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((106.94, 106.94, 0.00))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 106.94, 0.02))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((106.94, 108.33, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 108.33, 0.03))
glTexCoord2fv((0.25, 0.75))
glVertex3fv((106.94, 109.72, 0.00))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 109.72, 0.12))
glTexCoord2fv((0.25, 1.00))
glVertex3fv((106.94, 111.11, 0.00))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 111.11, 0.11))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.50, 0.00))
glVertex3fv((108.33, 105.56, 0.00))
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 105.56, 0.00))
glTexCoord2fv((0.50, 0.25))
glVertex3fv((108.33, 106.94, 0.02))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 106.94, 0.00))
glTexCoord2fv((0.50, 0.50))
glVertex3fv((108.33, 108.33, 0.03))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 108.33, 0.01))
glTexCoord2fv((0.50, 0.75))
glVertex3fv((108.33, 109.72, 0.12))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 109.72, 0.09))
glTexCoord2fv((0.50, 1.00))
glVertex3fv((108.33, 111.11, 0.11))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 111.11, 0.36))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.75, 0.00))
glVertex3fv((109.72, 105.56, 0.00))
glTexCoord2fv((1.00, 0.00))
glVertex3fv((111.11, 105.56, 0.00))
glTexCoord2fv((0.75, 0.25))
glVertex3fv((109.72, 106.94, 0.00))
glTexCoord2fv((1.00, 0.25))
glVertex3fv((111.11, 106.94, 0.00))
glTexCoord2fv((0.75, 0.50))
glVertex3fv((109.72, 108.33, 0.01))
glTexCoord2fv((1.00, 0.50))
glVertex3fv((111.11, 108.33, 0.00))
glTexCoord2fv((0.75, 0.75))
glVertex3fv((109.72, 109.72, 0.09))
glTexCoord2fv((1.00, 0.75))
glVertex3fv((111.11, 109.72, 0.02))
glTexCoord2fv((0.75, 1.00))
glVertex3fv((109.72, 111.11, 0.36))
glTexCoord2fv((1.00, 1.00))
glVertex3fv((111.11, 111.11, 0.21))
glEnd()
glBegin(GL_TRIANGLE_STRIP)
glTexCoord2fv((0.00, 0.00))
glVertex3fv((111.11, 94.44, 0.17))
glTexCoord2fv((0.25, 0.00))
glVertex3fv((112.50, 94.44, 0.44))
glTexCoord2fv((0.00, 0.25))
glVertex3fv((111.11, 95.83, 0.15))
glTexCoord2fv((0.25, 0.25))
glVertex3fv((112.50, 95.83, 0.51))
glTexCoord2fv((0.00, 0.50))
glVertex3fv((111.11, 97.22, 0.25))
glTexCoord2fv((0.25, 0.50))
glVertex3fv((112.50, 97.22, 0.33))
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////////////////////////////////////////////////////////////
// Log file recording suspended
// Suspension time: 15:03:57
////////////////////////////////////////////////////////////