//////////////////////////////////////////////////////////// // This File contain a snapshot of OpenGL state variables // Generation date: Sunday March 9, 2008 // Generation time: 12:41:38 // Context id: 1 // // Generated by gDEBugger - an OpenGL Debugger // www.gremedy.com //////////////////////////////////////////////////////////// GL_ACCUM_ALPHA_BITS=16 GL_ACCUM_BLUE_BITS=16 GL_ACCUM_CLEAR_VALUE=0.00 GL_ACCUM_GREEN_BITS=16 GL_ACCUM_RED_BITS=16 GL_ALPHA_BIAS=0.00 GL_ALPHA_BITS=0 GL_ALPHA_SCALE=1.00 GL_ALPHA_TEST=FALSE GL_ALPHA_TEST_FUNC=GL_ALWAYS GL_ALPHA_TEST_REF=0 GL_AMBIENT - back=(1.00, 0.00, 0.00, 1.00) GL_AMBIENT - front=(1.00, 0.00, 0.00, 1.00) GL_ATTRIB_STACK_DEPTH=0 GL_AUTO_NORMAL=TRUE GL_AUX_BUFFERS=TRUE GL_BLEND=FALSE GL_BLEND_DST=0 GL_BLEND_SRC=1 GL_BLUE_BIAS=0.00 GL_BLUE_BITS=8 GL_BLUE_SCALE=1.00 GL_CLIP_PLANE0=FALSE GL_CLIP_PLANE0 - equation=(0.00, 0.00, 0.00, 0.00) GL_CLIP_PLANE1=FALSE GL_CLIP_PLANE1 - equation=(0.00, 0.00, 0.00, 0.00) GL_CLIP_PLANE2=FALSE GL_CLIP_PLANE2 - equation=(0.00, 0.00, 0.00, 0.00) GL_CLIP_PLANE3=FALSE GL_CLIP_PLANE3 - equation=(0.00, 0.00, 0.00, 0.00) GL_CLIP_PLANE4=FALSE GL_CLIP_PLANE4 - equation=(0.00, 0.00, 0.00, 0.00) GL_CLIP_PLANE5=FALSE GL_CLIP_PLANE5 - equation=(0.00, 0.00, 0.00, 0.00) GL_COLOR_CLEAR_VALUE=(0.00, 0.00, 0.00, 1.00) GL_COLOR_INDEXES=N/A GL_COLOR_MATERIAL=FALSE GL_COLOR_MATERIAL_FACE=GL_FRONT_AND_BACK GL_COLOR_MATERIAL_PARAMETER=GL_AMBIENT_AND_DIFFUSE GL_COLOR_WRITEMASK=TRUE GL_CULL_FACE=FALSE GL_CULL_FACE_MODE=GL_BACK GL_CURRENT_INDEX=1.00 GL_CURRENT_NORMAL=(0.00, 0.00, 1.00) GL_CURRENT_RASTER_COLOR=(1.00, 1.00, 1.00, 1.00) GL_CURRENT_RASTER_DISTANCE=0.00 GL_CURRENT_RASTER_INDEX=1.00 GL_CURRENT_RASTER_POSITION=(0.00, 0.00, 0.00, 1.00) GL_CURRENT_RASTER_POSITION_VALID=TRUE GL_CURRENT_RASTER_TEXTURE_COORDS=(0.00, 0.00, 0.00, 1.00) GL_CURRENT_TEXTURE_COORDS=(0.00, 0.00, 0.00, 1.00) GL_DEPTH_BIAS=0.00 GL_DEPTH_BITS=24 GL_DEPTH_CLEAR_VALUE=2147482496 GL_DEPTH_FUNC=GL_LESS GL_DEPTH_RANGE=(0.00, 1.00) GL_DEPTH_SCALE=1.00 GL_DEPTH_TEST=TRUE GL_DEPTH_WRITEMASK=TRUE GL_DIFFUSE - back=(0.80, 0.00, 0.00, 1.00) GL_DIFFUSE - front=(0.80, 0.00, 0.00, 1.00) GL_DITHER=TRUE GL_DOUBLEBUFFER=TRUE GL_DRAW_BUFFER=GL_BACK GL_EDGE_FLAG=TRUE GL_EMISSION - back=(0.00, 0.00, 0.00, 1.00) GL_EMISSION - front=(0.00, 0.00, 0.00, 1.00) GL_FOG=FALSE GL_FOG_COLOR=(0.00, 0.00, 0.00, 0.00) GL_FOG_DENSITY=1.00 GL_FOG_END=1.00 GL_FOG_HINT=GL_DONT_CARE GL_FOG_INDEX=0.00 GL_FOG_MODE=GL_EXP GL_FOG_START=0.00 GL_FRONT_FACE=GL_CCW GL_GREEN_BIAS=0.00 GL_GREEN_BITS=8 GL_GREEN_SCALE=1.00 GL_INDEX_BITS=0 GL_INDEX_CLEAR_VALUE=0.00 GL_INDEX_MODE=FALSE GL_INDEX_OFFSET=0 GL_INDEX_SHIFT=0 GL_INDEX_WRITEMASK=255 GL_LIGHT0=TRUE GL_LIGHT0 - ambient=(0.20, 0.20, 0.20, 1.00) GL_LIGHT0 - constant attenuation=1.00 GL_LIGHT0 - diffuse=(1.00, 1.00, 1.00, 1.00) GL_LIGHT0 - linear attenuation=0.00 GL_LIGHT0 - position=(0.00, 0.00, -1.00, 1.00) GL_LIGHT0 - quadratic attenuation=0.00 GL_LIGHT0 - specular=(1.00, 1.00, 1.00, 1.00) GL_LIGHT0 - spot cutoff=180.00 GL_LIGHT0 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT0 - spot exponent=0.00 GL_LIGHT1=FALSE GL_LIGHT1 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT1 - constant attenuation=1.00 GL_LIGHT1 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT1 - linear attenuation=0.00 GL_LIGHT1 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT1 - quadratic attenuation=0.00 GL_LIGHT1 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT1 - spot cutoff=180.00 GL_LIGHT1 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT1 - spot exponent=0.00 GL_LIGHT2=FALSE GL_LIGHT2 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT2 - constant attenuation=1.00 GL_LIGHT2 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT2 - linear attenuation=0.00 GL_LIGHT2 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT2 - quadratic attenuation=0.00 GL_LIGHT2 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT2 - spot cutoff=180.00 GL_LIGHT2 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT2 - spot exponent=0.00 GL_LIGHT3=FALSE GL_LIGHT3 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT3 - constant attenuation=1.00 GL_LIGHT3 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT3 - linear attenuation=0.00 GL_LIGHT3 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT3 - quadratic attenuation=0.00 GL_LIGHT3 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT3 - spot cutoff=180.00 GL_LIGHT3 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT3 - spot exponent=0.00 GL_LIGHT4=FALSE GL_LIGHT4 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT4 - constant attenuation=1.00 GL_LIGHT4 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT4 - linear attenuation=0.00 GL_LIGHT4 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT4 - quadratic attenuation=0.00 GL_LIGHT4 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT4 - spot cutoff=180.00 GL_LIGHT4 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT4 - spot exponent=0.00 GL_LIGHT5=FALSE GL_LIGHT5 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT5 - constant attenuation=1.00 GL_LIGHT5 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT5 - linear attenuation=0.00 GL_LIGHT5 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT5 - quadratic attenuation=0.00 GL_LIGHT5 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT5 - spot cutoff=180.00 GL_LIGHT5 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT5 - spot exponent=0.00 GL_LIGHT6=FALSE GL_LIGHT6 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT6 - constant attenuation=1.00 GL_LIGHT6 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT6 - linear attenuation=0.00 GL_LIGHT6 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT6 - quadratic attenuation=0.00 GL_LIGHT6 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT6 - spot cutoff=180.00 GL_LIGHT6 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT6 - spot exponent=0.00 GL_LIGHT7=FALSE GL_LIGHT7 - ambient=(0.00, 0.00, 0.00, 1.00) GL_LIGHT7 - constant attenuation=1.00 GL_LIGHT7 - diffuse=(0.00, 0.00, 0.00, 1.00) GL_LIGHT7 - linear attenuation=0.00 GL_LIGHT7 - position=(0.00, 0.00, 1.00, 0.00) GL_LIGHT7 - quadratic attenuation=0.00 GL_LIGHT7 - specular=(0.00, 0.00, 0.00, 1.00) GL_LIGHT7 - spot cutoff=180.00 GL_LIGHT7 - spot direction=(0.00, 0.00, -1.00) GL_LIGHT7 - spot exponent=0.00 GL_LIGHTING=TRUE GL_LIGHT_MODEL_AMBIENT=(0.20, 0.20, 0.20, 1.00) GL_LIGHT_MODEL_LOCAL_VIEWER=FALSE GL_LIGHT_MODEL_TWO_SIDE=FALSE GL_LINE_SMOOTH=FALSE GL_LINE_SMOOTH_HINT=GL_DONT_CARE GL_LINE_STIPPLE=FALSE GL_LINE_STIPPLE_PATTERN=65535 GL_LINE_STIPPLE_REPEAT=1 GL_LINE_WIDTH=1.00 GL_LINE_WIDTH_GRANULARITY=0.13 GL_LINE_WIDTH_RANGE=0.50 GL_LIST_BASE=0 GL_LIST_INDEX=0 GL_LIST_MODE=4864 GL_LOGIC_OP=FALSE GL_LOGIC_OP_MODE=GL_COPY GL_MAP1_GRID_SEGMENTS=1.00 GL_MAP2_GRID_SEGMENTS=(1.00, 1.00) GL_MAP_COLOR=FALSE GL_MAP_STENCIL=FALSE GL_MATRIX_MODE=GL_MODELVIEW GL_MAX_ATTRIB_STACK_DEPTH=16 GL_MAX_CLIP_PLANES=6 GL_MAX_EVAL_ORDER=8 GL_MAX_LIGHTS=8 GL_MAX_LIST_NESTING=64 GL_MAX_MODELVIEW_STACK_DEPTH=32 GL_MAX_NAME_STACK_DEPTH=128 GL_MAX_PIXEL_MAP_TABLE=65536 GL_MAX_PROJECTION_STACK_DEPTH=4 GL_MAX_TEXTURE_SIZE=4096 GL_MAX_TEXTURE_STACK_DEPTH=10 GL_MAX_VIEWPORT_DIMS=4096 GL_MODELVIEW_MATRIX=(1.00, 0.00, 0.00, 0.00) (0.00, 1.00, 0.00, 0.00) (0.00, 0.00, 1.00, 0.00) (0.00, 0.00, -2.00, 1.00) GL_MODELVIEW_STACK_DEPTH=1 GL_NAME_STACK_DEPTH=0 GL_NORMALIZE=TRUE GL_PACK_ALIGNMENT=4 GL_PACK_LSB_FIRST=FALSE GL_PACK_ROW_LENGTH=0 GL_PACK_SKIP_PIXELS=0 GL_PACK_SKIP_ROWS=0 GL_PACK_SWAP_BYTES=FALSE GL_PERSPECTIVE_CORRECTION_HINT=GL_DONT_CARE GL_PIXEL_MAP_A_TO_A_SIZE=1 GL_PIXEL_MAP_B_TO_B_SIZE=1 GL_PIXEL_MAP_G_TO_G_SIZE=1 GL_PIXEL_MAP_I_TO_A_SIZE=1 GL_PIXEL_MAP_I_TO_B_SIZE=1 GL_PIXEL_MAP_I_TO_G_SIZE=1 GL_PIXEL_MAP_I_TO_I_SIZE=1 GL_PIXEL_MAP_I_TO_R_SIZE=1 GL_PIXEL_MAP_R_TO_R_SIZE=1 GL_PIXEL_MAP_S_TO_S_SIZE=1 GL_POINT_SIZE=1.00 GL_POINT_SIZE_GRANULARITY=0.13 GL_POINT_SIZE_RANGE=1.00 GL_POINT_SMOOTH=FALSE GL_POINT_SMOOTH_HINT=GL_DONT_CARE GL_POLYGON_MODE=GL_FILL GL_POLYGON_SMOOTH=FALSE GL_POLYGON_SMOOTH_HINT=GL_DONT_CARE GL_POLYGON_STIPPLE=FALSE GL_PROJECTION_MATRIX=(2.00, 0.00, 0.00, 0.00) (0.00, 2.00, 0.00, 0.00) (0.00, 0.00, -2.00, -1.00) (0.00, 0.00, -3.00, 0.00) GL_PROJECTION_STACK_DEPTH=1 GL_READ_BUFFER=GL_BACK GL_RED_BIAS=0.00 GL_RED_BITS=8 GL_RED_SCALE=1.00 GL_RENDER_MODE=GL_RENDER GL_RGBA_MODE=TRUE GL_SCISSOR_BOX=0 GL_SCISSOR_TEST=FALSE GL_SHADE_MODEL=GL_SMOOTH GL_SHININESS - back=(20.00) GL_SHININESS - front=(20.00) GL_SPECULAR - back=(0.80, 0.80, 0.80, 1.00) GL_SPECULAR - front=(0.80, 0.80, 0.80, 1.00) GL_STENCIL_BITS=0 GL_STENCIL_CLEAR_VALUE=0 GL_STENCIL_FAIL=GL_KEEP GL_STENCIL_FUNC=GL_ALWAYS GL_STENCIL_PASS_DEPTH_FAIL=GL_KEEP GL_STENCIL_PASS_DEPTH_PASS=GL_KEEP GL_STENCIL_REF=0 GL_STENCIL_TEST=FALSE GL_STENCIL_VALUE_MASK=0 GL_STENCIL_WRITEMASK=0 GL_STEREO=0.00 GL_SUBPIXEL_BITS=12 GL_TEXTURE_1D=FALSE GL_TEXTURE_2D=FALSE GL_TEXTURE_GEN_Q=FALSE GL_TEXTURE_GEN_R=FALSE GL_TEXTURE_GEN_S=FALSE GL_TEXTURE_GEN_T=FALSE GL_TEXTURE_MATRIX=(1.00, 0.00, 0.00, 0.00) (0.00, 1.00, 0.00, 0.00) (0.00, 0.00, 1.00, 0.00) (0.00, 0.00, 0.00, 1.00) GL_TEXTURE_STACK_DEPTH=1 GL_UNPACK_ALIGNMENT=4 GL_UNPACK_LSB_FIRST=FALSE GL_UNPACK_ROW_LENGTH=0 GL_UNPACK_SKIP_PIXELS=0 GL_UNPACK_SKIP_ROWS=0 GL_UNPACK_SWAP_BYTES=FALSE GL_VIEWPORT=(0, 0, 248, 222) GL_ZOOM_X=1.00 GL_ZOOM_Y=1.00 GL_TEXTURE_3D=FALSE GL_MAX_ELEMENTS_VERTICES=4096 GL_MAX_ELEMENTS_INDICES=4096 GL_BLEND_COLOR=(0.00, 0.00, 0.00, 0.00) GL_BLEND_EQUATION=32774 GL_TEXTURE_COMPRESSED=N/A GL_TEXTURE_INTERNAL_FORMAT=N/A GL_TEXTURE_COMPRESSED_IMAGE_SIZE=N/A GL_SAMPLE_COVERAGE_VALUE=1.00 GL_SAMPLE_COVERAGE_INVERT=FALSE GL_SAMPLE_COVERAGE=FALSE GL_SAMPLE_ALPHA_TO_COVERAGE=FALSE GL_SAMPLE_ALPHA_TO_ONE=FALSE GL_MULTISAMPLE=TRUE GL_BLEND_SRC_RGB=1 GL_BLEND_SRC_ALPHA=1 GL_BLEND_DST_RGB=0 GL_BLEND_DST_ALPHA=0 GL_CURRENT_FOG_COORDINATE=0.00 GL_FOG_COORDINATE_ARRAY=FALSE GL_FOG_COORDINATE_ARRAY_STRIDE=0 GL_FOG_COORDINATE_ARRAY_TYPE=GL_FLOAT GL_FOG_COORDINATE_ARRAY_POINTER=0x0 GL_POINT_SIZE_MIN=0.00 GL_POINT_SIZE_MAX=63.38 GL_POINT_FADE_THRESHOLD_SIZE=1.00 GL_POINT_DISTANCE_ATTENUATION=(1.00, 0.00, 0.00) GL_CURRENT_SECONDARY_COLOR=(0, 0, 0) GL_COLOR_SUM=FALSE GL_SECONDARY_COLOR_ARRAY=FALSE GL_SECONDARY_COLOR_ARRAY_SIZE=3 GL_SECONDARY_COLOR_ARRAY_TYPE=GL_FLOAT GL_SECONDARY_COLOR_ARRAY_STRIDE=0 GL_SECONDARY_COLOR_ARRAY_POINTER=0x0 GL_PRIMITIVE_RESTART_NV=FALSE GL_PRIMITIVE_RESTART_INDEX_NV=0 GL_OCCLUSION_TEST_HP=FALSE GL_OCCLUSION_TEST_RESULT_HP=FALSE GL_CURRENT_OCCLUSION_QUERY_ID_NV=0 GL_PIXEL_COUNTER_BITS_NV=32 GL_CURRENT_QUERY_ARB=0 GL_QUERY_COUNTER_BITS_ARB=32 GL_TEXTURE_CUBE_MAP_ARB=FALSE GL_TEXTURE_BINDING_CUBE_MAP_ARB=0 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB=4096 GL_TEXTURE_COMPRESSION_HINT_ARB=4352 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB=3 GL_COMPRESSED_TEXTURE_FORMATS_ARB=33776